UX

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Go to Basic Visualization sectionGo to Advanced Visualization sectionGo to Real-time Monitoring sectionGo to Entity Relationship Visualization sectionGo to Augmented Reality (AR) sectionGo to Virtual Reality (VR) sectionGo to Dashboards sectionGo to Continuous Intelligence sectionGo to Business Intelligence sectionGo to Business Process Management & Workflow sectionGo to Gaming Engine Visualization sectionGo to 3D rendering sectionGo to Gamification sectionGo to Data ServicesGo to IntegrationGo to IntelligenceGo to ManagementGo to TrustworthinessDT CPT UX.png

Provides the user with the ability to interact with Digital Twins and visualize its data.

Basic Visualization

Ability

The ability to graphically or parametrically (that is, through parameters and values) visualize data through simple charts, graphs, simple dashboards, tables, hierarchical and basic 3D views of the assets.

Purpose

The purpose is to help people understand the significance of data by placing it in a visual context.

Advanced Visualization

Ability

The ability to graphically or parametrically (that is, through parameters and values), visualize data through complex charts and graphs, dashboards fetching raw and process data from multiple systems, complex 3D models and animations, visualizations with overlayed data from different systems.

Purpose

The purpose is to help people understand the significance of data by placing it in a visual context.

Real-time Monitoring

Ability

The ability to present and interact with continuously updated information streaming at zero or low latency.

Purpose

The purpose is to help make decisions which are of consequence to real-time.

Entity Relationship Visualization

Ability

The ability to present Digital Twin entities and their hierarchical or graph-based relationships in an interactive way.

Purpose

The purpose is to help business users navigate and interact with complex entity (asset) hierarchies in a user friendly manner.

Augmented Reality (AR)

Ability

The ability to provide an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information such as visual, auditory, haptic etc. environment.

Purpose

The purpose is to realize an improved, immersive, and interactive experience for the user to around simulating the physical world in a virtual environment.

Virtual Reality (VR)

Ability

The ability to provide a simulated experience that can be similar to, or completely different, from the real world.

Purpose

The purpose is to realize an improved, immersive, and interactive experience for the user to around simulating the physical world in a virtual environment.

Dashboards

Ability

The ability to provide a graphical user interface which provides at-a-glance views of key performance indicators relevant to a particular objective or business process.

Purpose

The purpose is to enable various personas in operations, technology, and business to visually understand the current or past state of a system.

Continuous Intelligence

Ability

The ability to analyze data in flight (signals) to derive insights and actions in a business user focused visual interface.

Purpose

The purpose is to have various personas in operations, technology, and business to make informed real-time decisions.

Business Intelligence

Ability

The ability to analyze stored data (records) to derive insights and actions in a business user focussed visual interface

Purpose

The purpose is to have various personas in operations, technology, and business to make informed real-time decisions.

Business Process Management & Workflow

Ability

The ability to execute a sequence of actions as a process flow to achieve specific business outcomes.

Purpose

The purpose is to have effective, repeatable actions that deliver the business outcomes of the Digital Twin.

Gaming Engine Visualization

Ability

The ability to create immersive virtual worlds and interactive experiences with gaming engine technology.

Purpose

The purpose it to enable Digital Twins in a digital metaverse where users interact with the Digital Twin in a highly interactive manner.

3D rendering

Ability

The ability to render 3D visualizations from point cloud data sets generated by LiDAR and other scanning technologies.

Purpose

The purpose is to interact with large point cloud and 3D datasets in a user friendly manner.

Gamification

Ability

The ability to enable typical elements of game playing in Digital Twin interaction.

Purpose

The purpose is to facilitate the use of gamification elements such as points scoring, badges, competition etc. in the user experience and interactive engagement of a Digital Twin.